
Beyond Good & Evil 2 - 2020 to 2021
Context: Working at Ubisoft Paris
Tasks: Level design aspect of Planet creation, details under NDAs

Watch Dogs Legion - 2018 to 2020
As Technical Level Designer jr
Context: Working at Ubisoft Paris
Tasks:
1. In charge of the tool to instantiate AIs:
- gathering LD needs
- Mockups
- Tech documentation and communication
2. Created an automated data error detection tool in houdini
- used by directors and level designers
- detected thousands of errors
- semi automated task creation process based on the results
3. Level layout validation pass
- performance tracking
- enforcing metrics

NAWA, The sands blossom - 2016
Context: final studies' project
Tasks:
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Initial Conception
-
Prototype
-
Setup versionning
-
Team management
-
Programming of the main features
-
Establishment of the metrics
-
3C(Camera, Character, Controls) iterations
-
Tools programming
-
Tools documentation

The Girl and the Robot - 2016
As Level Designer, Boss Design aid
Context: Intership at Flying Carpets Games
Tasks:
-
Level Design
-
Boss Design aid
-
Presentation of the game at public events
Freeze - 2017
As Level Designer and Game Designer
Context: personal project
Tasks:
-
initial Design
-
initial prototype
-
level design paper concept and proof of concept
-
metrics establishement
-
level design iteration

In the Woods - 2014 (cancelled)
As Technical Game Designer
Context: Internship at Grave Danger Games
Tasks:
-
Design and prototype an AI Game feature.
-
Design a protoype of inventory and camera systems

Killabamba - 2014
As Game Designer and Artist
Context: First year of studies' project
Tasks:
-
Conception
-
Prototype
-
Illustration





